After losing its undefeated record against AoR last time around, BSG demanded a rematch with those dirty, rotten pieces of . . . ahem, I mean, friendly guys. Just like last time, the match would come down to the fifth and final gametype to determine a winner. Last time, AoR got three picks, and chose three Hardcore gametypes. This time, BSG would get to choose three gametypes. In the first challenge, BSG managed to steal the HC TD round on Chinatown, but lost both HC S&D rounds. No fools those AoR guys, they chose two HC S&D game types this time. BSG chose three regular game types with our three selections. Last time around, AoR stole the Regular TD on Crash by a hair. This time around, they would have to win one of BSG’s selections or lose. Would they pull it off?
BSG had its full squad back intact now with the return of Savage6 from maternity leave (!), taking the place of BSG Niph who admirably filled in for Savage during his absence. BSG used five players in all game types: BSG Red32, BSG Krabs, BSG Gold, BSG kaBob, and Blackbird320. Savage6 played in the regular game types chosen by BSG, while new BSG member BSG Mania took Savage’s spot in both HC S&D games. AoR brought AoR Stumblin, AoR Lunch Money, AoR Spark Knock, AoR Methris, AoR Cuna, AoR Voozle, and AoR JJ.
Regular Team Deathmatch on Backlot: BSG had played this choice before during the Fragolympics and Backlot is a BSG challenge favorite. BSG won Domination here in the first challenge. But for this game, BSG squad stalwart Blackbird didn’t show up, so BSG ran with new member Mania in his place. BSG jumped out to a 30-0 lead before AoR fought back to take a 40-30 lead. From there, BSG would take a 50 point lead and push that out. For most of the game, AoR kept it tight, with the BSG lead yo-yoing between 60-100 points. Red and Krabs turned in strong games. BSG wins 750-630.
Hardcore Search & Destroy on Strike: BSG started on defense. BSG won round one without any deaths due to a rain of grenades on AoR. AoR struck back in round two, stealing an offensive round that would prove crucial. AoR had a two man advantage 4-2 late in their third offensive round, but Krabs and Gold managed to kill off the last four and defuse the planted bomb at A to give BSG a 2-1 advantage. BSG stole an all important offensive round, but AoR held up their end to send the match to a 3-3 tie. In overtime, BSG spawned defensively, and both teams had four men left when AoR got two quick kills to leave Gold and Krabs alone. Each got a kill to even the match at two on each team. But then AoR brought in a UAV and Gold was discovered, leaving Krabs to kill both AoR members and defuse the freshly planted bomb at A. Krabs died and AoR prevailed in OT. Gold led BSG with a 9-3 performance and a defuse in his weakest game type. Red also claims to have turned in a decent performance, without any proof. Gold recalls Red's backbrace having broken, with Krabs and kaBob left to pick up the slack. But it was not enough. AoR wins 4-3.
Sabotage on District: On a whim, BSG decided to throw Sabotage in a challenge for the first time. In matchmaking, this is far and away BSG’s strongest game type, routinely winning in under a minute. AoR was not too familiar with this game type and none too thrilled to be playing it. It showed, as BSG quickly overran AoR and won this game in under 90 seconds. BSG grabbed the bomb and made it to the plant free and clear, but Blackbird was killed by a ‘nade while planting. After sending most of AoR into respawn again, BSG planted the bomb and AoR never got close to a defuse. BSG wins 1-0.
Hardcore Search and Destroy on Chinatown: Still smarting from the narrow defeat in our worst and least favorite game type on Strike, BSG came out on defense determined to finally win a Hardcore S&D match against AoR. But AoR actually managed to win two offensive rounds this time, sending BSG into a scramble. AoR took the first defensive round to take a commanding 3-1 lead. BSG managed to pull up their bootstraps and with a 3-1 man advantage, planted at B and won the round. But AoR was strong in the final round, jumping out to a 4-2 man advantage, leaving Gold and kaBob in trouble. After tying the match with two men a piece, there was only 30 seconds left. Gold tried to make a quick rush to A, but while planting AoR killed the remaining BSG members. AoR wins 4-2.
Yet again, the overall challenge was coming down to the final game type. But instead of last time, when AoR’s third selection, 3-Life Search and Destroy on Ambush cost BSG the match in OT, this time the match would be decided by BSG’s challenge specialty, Domination. But the match would take place on Crash, the map where AoR stole the regular game type (and the challenge) from BSG last time around. Could they do it again?
Domination on Crash: BSG, after a slight hitch, managed to take the crucial B territory. But due to lag problems for the AoR members, the match had to be reset and the host was changed to AoR Cuna’s host. After the restart, BSG was even more efficient, taking B immediately after already capturing C. This would prove fatal for AoR, because BSG had never relinquished the B-territory in any challenge after taking it. And in this game, BSG kept that streak alive. Since BSG kept constant attention on the helicopter at B, AoR made the savvy tactical decision to make continued strong pushes down side alley. But BSG was prepared for this, as Red32 makes it his raison d’etre to slaughter those foolish enough to come down side alley on his watch. While AoR would actually take C-territory briefly, the match was already statistically over at that point and BSG quickly regained control. Like coming home to a familiar friend, Domination served BSG well again in a challenge. Red turned in a particularly strong performance (on someone else's host I might add) to lead BSG to the overall victory. BSG wins 201-107.
BSG wins the overall challenge, 3-2.
BSG had their revenge over the talents from Red Cell. After two closely contested challenges, one overarching observation rings true: whoever gets to pick three of their own game types is likely to be victorious. Both squads are now 4-1 in their own choices. BSG grumbles about Hardcore and in particular Hardcore S&D. AoR grumbles about everything that isn’t Hardcore, especially anything other than Team Deathmatch or S&D. Perhaps in the future, if the two sides meet, both teams will receive an even number of selections and play will continue until someone can upset the opposing team on one of their own selections. Thanks for the great games AoR. BSG is more than pleased to have evened the score.